Commit 718dfeb4 by BellCodeEditor

save project

parent b0f741d0
Showing with 23 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
random.choice
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -18,6 +19,18 @@ font = pygame.font.Font('STKAITI.TTF', 60) # 字体 ...@@ -18,6 +19,18 @@ font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
curr_shape = [(0,-1), (0,0), (0,1), (-1,0)] curr_shape = [(0,-1), (0,0), (0,1), (-1,0)]
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,13 +38,18 @@ while True: ...@@ -25,13 +38,18 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
if center[1] < 15: center[1] = center[1] - 1
if check(center) == False
center[1] = center[1] + 1 center[1] = center[1] + 1
elif event.key == locals.K_LEFT: elif event.key == locals.K_LEFT:
if center[1] < 1: center[1] = center[1] + 1
if check(center) == False
center[1] = center[1] - 1 center[1] = center[1] - 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[1] < 25: center[1] = center[1] + 1
if check(center) == False
center[1] = center[0] + 1 center[1] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
...@@ -49,4 +67,4 @@ while True: ...@@ -49,4 +67,4 @@ while True:
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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