Commit 5dd07838 by BellCodeEditor

auto save

parent 969de322
Showing with 3 additions and 1 deletions
...@@ -15,8 +15,10 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,8 +15,10 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8] center=[2,8]
current_shape=[(0,-1),(0,0),(0,1),(-1,0)] current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -37,7 +39,7 @@ while True: ...@@ -37,7 +39,7 @@ while True:
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,225,225),(center[1]*20-20,center[0]*20-20,20,20),1) pygame.draw.rect(screen,(255,225,225),(center[1]*20-20,center[0]*20-20,20,20),1)
# 得分 # 得分
text_surface=font,render(str(score),True,(0,0,0)) text_surface=font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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