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Commit
57fc3f3f
authored
Jan 21, 2025
by
BellCodeEditor
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b5b5aa08
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5 additions
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2 deletions
my_Tetris.py
my_Tetris.py
View file @
57fc3f3f
...
@@ -32,13 +32,16 @@ while True:
...
@@ -32,13 +32,16 @@ while True:
elif
event
.
key
==
locals
.
K_DOWN
:
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
grid_num_height
-
1
:
# 修正边界条件
if
center
[
0
]
<
grid_num_height
-
1
:
# 修正边界条件
center
[
0
]
+=
1
center
[
0
]
+=
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
#计算所有小方块的行列位置
curr_pos
=
[]
curr_pos
=
[]
for
cube
in
curr_shape
:
for
cube
in
curr_shape
:
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
curr_pos
.
append
(
aa
)
curr_pos
.
append
(
aa
)
# 将背景图画上去
for
cube
in
curr_pos
:
# 将第一个格子画出来
# 将第一个格子画出来
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,
(
255
,
0
,
0
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
0
,
0
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
1
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
1
)
# 得分
# 得分
...
...
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