Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson10_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
4cdfd794
authored
Mar 17, 2024
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
1e93141e
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
61 additions
and
0 deletions
STKAITI.TTF
bg.png
my_Tetris.py
STKAITI.TTF
0 → 100644
View file @
4cdfd794
File added
bg.png
0 → 100644
View file @
4cdfd794
46.1 KB
my_Tetris.py
0 → 100644
View file @
4cdfd794
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
center
=
[
2
,
8
]
# 中心点,2行8列
curr_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)]
# 当前形状
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
curr_pos
=
[]
for
cube
in
curr_shape
:
# cube 立方体
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
#用相对位置加上屏幕中心点所在的位置
curr_pos
.
append
(
aa
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,
(
153
,
0
,
102
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
1
)
# 得分
score_text
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
score_text
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment