Commit 4c505673 by BellCodeEditor

auto save

parent 0dbe1c3d
Showing with 5 additions and 4 deletions
...@@ -16,6 +16,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,6 +16,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -29,15 +31,14 @@ while True: ...@@ -29,15 +31,14 @@ while True:
if center[1] > 1: if center[1] > 1:
center[1] = center[1]-1 center[1] = center[1]-1
if event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[0] < 25: if center[0] < 25:
center[0] = center[0]+1 center[0] = center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen, (255,0,0) pygame.draw.rect(screen, (255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
() pygame.draw.rect(screen, (255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
pygame.draw.rect(screen, (255,255,255),(140,20,20,20),1)
# 得分 # 得分
screen_text = font.render(str(screen),True,(0,0,0)) screen_text = font.render(str(screen),True,(0,0,0))
screen.blit(screen_text,(350,70)) screen.blit(screen_text,(350,70))
......
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