Commit 2ee93ebe by BellCodeEditor

save project

parent 1e93141e
Showing with 50 additions and 0 deletions
File added
bg.png

46.1 KB

class Block:
def __init__(self):
self.shape=random.choice(shapes)
self.color=random.choice([red,green,blue,yellow,purple,orange])
self.x=int(screen_width/block_size/2)-len(self.shape[0])//2
self.y=0
def draw(self,screen):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j]:
def can_move(self,x,y,board):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j]:
if x+j<0 or x+j>=len(board[0]) or y+i>=len(board or
return False
return True
\ No newline at end of file
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 将背景图画上去
???
# 得分
???
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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