diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..d2ea19c Binary files /dev/null and b/bg.png differ diff --git a/my_Tetris.py b/my_Tetris.py new file mode 100644 index 0000000..6c190c9 --- /dev/null +++ b/my_Tetris.py @@ -0,0 +1,52 @@ +import pygame +from pygame import locals + +pygame.init() # 初始化 +score = 0 +grid_size = 20 # 格子大小 +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 +FPS = 30 + +# 创建窗口 +screen = pygame.display.set_mode((460, 500)) +pygame.display.set_caption("俄罗斯方块") +clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +# 载入素材 +background = pygame.image.load('bg.png') +font = pygame.font.Font('STKAITI.TTF', 60) # 字体 + +center = [2,8] + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_RIGHT: + if center[1] < 15: + center[1] = center[1] + 1 + elif event.key == locals.K_LEFT: + if center[1] > 1: + center[1] = center[1] - 1 + elif event.key == locals.K_DOWN: + if center[0] < 25: + center[0] = center[0] + 1 + + # 将背景图画上去 + screen.blit(background,(0,0)) + #第一个格子 + pygame.draw.rect(screen,(250,0,0), + (center[1]*20-20,center[0]*20-20, + 20,20), + 0) + pygame.draw.rect(screen,(250,250,250), + (center[1]*20-20,center[0]*20-20, + 20,20), + 1) + # 得分 + score_text = font.render(str(score),True,(0,0,0)) + screen.blit(score_text,(350,70)) + # 刷新画面 + pygame.display.update() + clock.tick(FPS)