Commit 245f5a71 by BellCodeEditor

save project

parent 6105068d
Showing with 12 additions and 5 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
import random import random
from pygame import locals from pygame import locals
cur_shape=[(140,0)(160,20),(20,120)]
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -22,23 +23,29 @@ while True: ...@@ -22,23 +23,29 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.KEY_RIGHT: if event.key == locals.K_RIGHT:
if center[1] < 15: if center[1] < 15:
center[1]+=1 center[1]+=1
if event.key == locals.KEY_LEFT: elif event.key == locals.K_LEFT:
if center[1]>1: if center[1]>1:
center[1]-=1 center[1]-=1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0]+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 得分 cur_pos=[]
for cube in cur_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
cur_pos.append(pos) # 得分
myfont=font.render(str(score),True,(26,199,97,)) myfont=font.render(str(score),True,(26,199,97,))
screen.blit(myfont,(350,70)) screen.blit(myfont,(350,70))
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0) pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1) pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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