Commit 2456e141 by BellCodeEditor

save project

parent 7a46d760
Showing with 29 additions and 27 deletions
......@@ -15,40 +15,42 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15 :
center[1] += 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
1)
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1)
# 将背景图画上去
screen.blit(background,(0,0))
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0],cube[1] + center[1])
#绘制小方块
for cube in current_pos
pygame.draw.rect(screen,(255,0,0),
(center[1] * 20-20,center[0] * 20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),
(center[1] * 20-20,center[0] * 20-20,20,20),1)
# 得分
screen.blit(background,(0,0))
score_test = font.render(str(score),True,(0,0,0))
screen.blit(score_test,(370,80))
# 刷新画面
......
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