Commit 14271331 by BellCodeEditor

auto save

parent 1e93141e
Showing with 50 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
score = 0
grid_size = 20
grid_num_width = 15
grid_num_height = 25
FPS = 30
screen = pygame.display.set_mode((460,500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF',60)
center = [2, 8]
curr_shape = [(0, -1), (0, 0), (0, 1), (0, 2)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1] + 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
screen.blit(background,(0,0))
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0], cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen, (255,0,0), (center[1] * 20 - 20, center[0] * 20 - 20, grid_size, grid_size), 0)
pygame.draw.rect(screen, (255,255,255), (center[1] * 20 - 20, center[0] * 20 - 20, grid_size, grid_size), 1)
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text, (350, 70))
pygame.display.update()
clock.tick(FPS)
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