Commit 08880c38 by BellCodeEditor

save project

parent 2b09039d
Showing with 3 additions and 3 deletions
...@@ -24,10 +24,10 @@ while True: ...@@ -24,10 +24,10 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
if center[1] < 15: if center[1] < 15:
center[1] += 1 center[1] += 1
elif event.key == locals.K_LEFT: elif event.key == locals.K_LEFT:
if center[1] > 1: if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[0] < 15: if center[0] < 15:
center[0] += 1 center[0] += 1
...@@ -40,7 +40,7 @@ while True: ...@@ -40,7 +40,7 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen,(255,0,0), pygame.draw.rect(screen,(255,0,0),
(cube[1] *20-20, cube[0] *20-20, 20, 20),) (cube[1] *20-20, cube[0] *20-20, 20, 20),)
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
......
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