Commit 08126db4 by BellCodeEditor

save project

parent d250a43c
Showing with 21 additions and 15 deletions
...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
states=FPS
count=0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -45,19 +46,12 @@ cube_colors = [ ...@@ -45,19 +46,12 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube=(cube[0]+center[0],center[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\ if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width: or cube[1]>grid_num_width:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -72,19 +66,31 @@ while True: ...@@ -72,19 +66,31 @@ while True:
if check(center)==False: if check(center)==False:
center[1]=center[1]+1 center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] += 1 center[0] += 1
if check(center)==False: if check(center)==False:
center[0]=center[0]-1 center[0]=center[0]-1
elif event.key==locals.K_UP: elif event.key==locals.K_UP:
old_index=index old_index=index
index+=1 index+=1
if index>=len(shape): if index >= len(shape):
index = 0 index = 0
current_shape=shape[index] current_shape = shape[index]
if check(center)==False: if check(center) == False:
index=old_index index = old_index
current_shape=shape[index] current_shape = shape[index]
if states == FPS:
states=True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
count+=1
if count%FPS == 0:
center[0]+=1
if check(center) == False:
center[0] -=1
states =False
# 将背景图画上去 # 将背景图画上去
......
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