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Commit
e5877761
authored
Apr 09, 2022
by
BellCodeEditor
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1ba974dd
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52 additions
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2 deletions
my_Tetris.py
my_Tetris.py
View file @
e5877761
...
...
@@ -19,10 +19,59 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 格子基础数字设为0
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
# 右移1列
elif
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
=
center
[
1
]
+
1
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
# 向上键
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
center
=
[
2
,
8
]
# 第2行第8列
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame
.
draw
.
rect
(
screen
,
(
255
,
0
,
0
),
(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
score_text
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
score_text
,
(
350
,
70
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
\ No newline at end of file
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