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Commit
c0ca7fe9
authored
2 years ago
by
BellCodeEditor
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parent
b6350596
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my_Tetris.py
my_Tetris.py
View file @
c0ca7fe9
...
@@ -9,6 +9,8 @@ grid_num_height = 25 # 纵向格子数量
...
@@ -9,6 +9,8 @@ grid_num_height = 25 # 纵向格子数量
FPS
=
30
FPS
=
30
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -20,6 +22,21 @@ while True:
...
@@ -20,6 +22,21 @@ while True:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
center
[
1
]
<
15
:
elif
event
.
type
==
locals
.
KEY_LEFT
:
center
[
0
]
-=
1
elif
event
.
type
==
locals
.
KEYDOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
background
,(
0
,
0
))
...
@@ -31,3 +48,11 @@ while True:
...
@@ -31,3 +48,11 @@ while True:
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
pygame
.
darw
.
rect
(
screen
,(
255
,
0
,
0
),
(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
0
)
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