Commit b6f07e15 by BellCodeEditor

save project

parent 5352ffc6
Showing with 9 additions and 3 deletions
...@@ -16,6 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,6 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
current_shapt - [(0,-1),(0,0),(0,1)(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -36,11 +37,16 @@ while True: ...@@ -36,11 +37,16 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
current_pos = []
for cube in current_shapt:
pos = (cube[0] + center[0],cube[1] + center[1])
current_pos.append(pos)
# 得分 # 得分
pygame.draw.rect(screen,(255,0,0)(center[1]*20-20,center[0]*20-20,20,20),0) for cube in current_pos:
pygame.draw.rect(screen,(255,0,0)(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255)(center[1]*20-20,center[0]*20-20,20,20),1) pygame.draw.rect(screen,(255,255,255)(cube[1]*20-20,cube[0]*20-20,20,20),1)
score_text = font.render(str(score),Trne,(0,0,0)) score_text = font.render(str(score),Trne,(0,0,0))
screen_blit(score_text,(350,70)) screen_blit(score_text,(350,70))
# 刷新画面 # 刷新画面
......
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