diff --git a/my_Tetris.py b/my_Tetris.py index 7eb9f59..eea237b 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -4,10 +4,8 @@ from pygame import locals pygame.init() # 初始化 score = 0 grid_size = 20 # 格子大小 - -grid_num_width = 20 # 横向格子数量 -grid_num_height = 30 # 纵向格子数量 - +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 FPS = 30 # 创建窗口 @@ -17,43 +15,20 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入素材 background = pygame.image.load('bg.png') font = pygame.font.Font('STKAITI.TTF', 60) # 字体 -center=[2,8] -curr_shape=[(0,-1),(0,0),(0,1),(0,2)] + while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() - if event.type == locals.KEYDOWN: - if event.key == locals.K_RIGHT: - if center[1]<15: - center[1]+=1 - elif event.key==locals.K_LEFT: - if center[1]>1: - center[1]-=1 - elif event.key==locals.K_DOWN: - if center[0]<25: - center[0]+=1 - curr_pos = [] - for cube in curr_shape: - aa = (cube[0] + center[0],cube[1] + center[1]) - curr_pos.append(aa) - for cube in curr_pos: - pygame.draw.rect(screen,(153,0,102), - (cube[1]*20-20,cube[0]*20-20, - grid_size,grid_size), - 0) - pygame.draw.rect(screen,(255,255,255), - (cube[1]*20-20,cube[0]*20-20, - grid_size,grid_size), - 1) - - # 将背景图画上去 screen.blit(background,(0,0)) - score_text=font.render(str(score),True,(0,0,0)) - screen.blit(score_text,(350,70)) - + pygame.draw.rect(screen,(255,0,0),(100,100,20,20),0) + pygame.draw.rect(screen,(0,0,0),(100,100,20,20),1) + + # 得分 + sc =font.render(str(score),True,(0,0,0)) + screen.blit(sc,(330,60)) # 刷新画面 pygame.display.update() clock.tick(FPS)