Commit a31e1c0d by BellCodeEditor

save project

parent cde1d77c
Showing with 26 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -14,17 +15,39 @@ pygame.display.set_caption("俄罗斯方块") ...@@ -14,17 +15,39 @@ pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1] += 1
elif event.key == locals.K_LEFT:
if center[1]>1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0]<25:
center[0] += 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
#将第一个格子画出来
pygame.draw.rect(screen,(255,0,0),(140,20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(140,20,20,20),1)
# 得分 # 得分
??? score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,20,20),1)
text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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