Commit 9cc5c99e by BellCodeEditor

save project

parent d0be9c7c
Showing with 8 additions and 0 deletions
...@@ -16,6 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,6 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -32,6 +33,13 @@ while True: ...@@ -32,6 +33,13 @@ while True:
center[0] = center[0]+1 center[0] = center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.bilt(background,(0,0)) screen.bilt(background,(0,0))
curr_pos = []
for cube in curr_shape:
aa = (cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)\
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),(cube[1]*20-20,cube[0]*20-20,grid_size,grid_size),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,grid_size,grid_size),1)
pygame.draw.rect(screen,(255,0,0),(140,20,20,20),0) pygame.draw.rect(screen,(255,0,0),(140,20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(140,20,20,20),1) pygame.draw.rect(screen,(255,255,255),(140,20,20,20),1)
# 得分 # 得分
......
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