Commit 973dbebb by BellCodeEditor

save project

parent cae5c529
Showing with 159 additions and 34 deletions
import pygame
from pygame import locals
import random
import json
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
# aa=Block(bush,cacti,stone)
time=0
gamestate=True
score=0
speed=8
old_score=0
block_list=pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8')as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 1.5
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
shan_x -=1
if shan_x <=-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=speed
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover =pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8')as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(225,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf=basic_font.render("第1名:"+str(one),True,(225,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf=basic_font.render("第2名:"+str(two),True,(225,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf=basic_font.render("第3名:"+str(three),True,(225,0,0))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
...@@ -4,10 +4,8 @@ from pygame import locals ...@@ -4,10 +4,8 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_width = 20 # 横向格子数量 grid_num_height = 25 # 纵向格子数量
grid_num_height = 30 # 纵向格子数量
FPS = 30 FPS = 30
# 创建窗口 # 创建窗口
...@@ -17,43 +15,19 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -17,43 +15,19 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
1)
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0, 0))
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1)
# 得分
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(370,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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