Commit 86a95ef0 by BellCodeEditor

save project

parent 1ed58752
Showing with 18 additions and 14 deletions
......@@ -7,7 +7,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -22,10 +22,10 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15 :
if center[1] < 14 :
center[1]+=1
elif event.key == locals.K_LEFT:
if center[1] > 1 :
if center[1] > 2 :
center[1]-=1
elif event.key == locals.K_DOWN:
if center[0] < 25 :
......@@ -33,20 +33,23 @@ while True:
# 将背景图画上去
screen.blit(background,(0,0))
# pygame.draw.rect(screen,(151,151,151),(120,20,20,20),0)
# pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1)
pygame.draw.rect(screen,(151,151,151),
(center[1]*20-20,center[0]*20-20,
20,20),
0)
pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,
20,20),
1)
current_pos=[]
for cube in current_shape:
a=(cube[0]+center[0],cube[1]+center[1])
current_pos.append(a)
for cube in current_pos:
pygame.draw.rect(screen,(151,151,151),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
1)
# 得分
score1=font.render(str(score),True,(0,0,0))
screen.blit(score1,(360,70))
screen.blit(score1,(365,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
\ No newline at end of file
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