Commit 809c8e9b by BellCodeEditor

auto save

parent cde1d77c
Showing with 25 additions and 2 deletions
......@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
center=[8,2]
curr_shape=[(-1,0),(0,0),(1,0),(2,0)]
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -20,11 +22,32 @@ while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key== locals.K_LEFT:
if center[0]>1:
center[0]-=1
if event.key== locals.K_RIGHT:
if center[0]<15:
center[0]+=1
if event.key== locals.K_DOWN:
if center[1]<25:
center[1]+=1
# 将背景图画上去
???
screen.blit(background,(0,0))
curr_pos=[]
for cube in curr_shape:
aa=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),(cube[0]*20-20,cube[1]*20-20,grid_size,grid_size),0)
pygame.draw.rect(screen,(255,255,255),(cube[0]*20-20,cube[1]*20-20,grid_size,grid_size),1)
# 得分
???
score_ttt=font.render(str(score),True,(0,0,0))
screen.blit(score_ttt,(350,70))
# pygame.draw.rect(screen,(255,0,0),(center[0]*20-20,center[1]*20-20,20,20),0)
# pygame.draw.rect(screen,(255,255,255),(center[0]*20-20,center[1]*20-20,20,20),1)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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