Commit 7f33bd95 by BellCodeEditor

save project

parent cae5c529
Showing with 8 additions and 34 deletions
......@@ -4,10 +4,8 @@ from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 20 # 横向格子数量
grid_num_height = 30 # 纵向格子数量
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
......@@ -17,43 +15,19 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
1)
# 将背景图画上去
screen.blit(background,(0,0))
score_text=font.render(str(score),True,(0,0,0))
screen.blit(background(0,0))
pygame.draw.rect(screen(255,0,0),(140,20,20,20),0)
pygame.draw.rect(screen,(255,255,255)(140,20,20,20),1)
# 得分
score_text = font.render(str(score)),True,(0,0,0))
screen.blit(score_text,(350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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