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Commit
425b4304
authored
a year ago
by
BellCodeEditor
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12fcc747
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12 additions
and
3 deletions
my_Tetris.py
my_Tetris.py
View file @
425b4304
...
...
@@ -15,6 +15,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
center
=
[
2
,
8
]
current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -26,14 +28,21 @@ while True:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
5
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
current_pos
=
[]
for
cupe
in
current_shape
:
pos
=
(
cupe
[
0
]
+
center
[
0
],
cupe
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
for
cupe
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
cupe
[
1
]
*
20
-
20
,
cupe
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
cupe
[
1
]
*
20
-
20
,
cupe
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,(
350
,
70
))
...
...
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