Commit 35bb4518 by BellCodeEditor

save project

parent 429b372a
Showing with 18 additions and 3 deletions
bg.png

46.1 KB

...@@ -8,6 +8,8 @@ grid_num_width = 15 # 横向格子数量 ...@@ -8,6 +8,8 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
score=0 score=0
center=[5,2]
daoT=[(0,0),(0,1),(0,-1),(-1,0)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -21,12 +23,25 @@ while True: ...@@ -21,12 +23,25 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if center[0]<25 and center[1]>0 and center[1]<15:
if event.key==locals.K_DOWN:
center[0]+=1
if event.key==locals.K_RIGHT:
center[1]+=1
if event.key==locals.K_LEFT:
center[1]-=1
current_pos=[]
for curr in daoT:
pos = (curr[0]+center[0],curr[1]+center[1],20,20)
current_pos.append(pos)
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(250,0,0),(100,20,20,20),0) for currer in current_pos:
pygame.draw.rect(screen,(250,250,250),(100,20,20,20),1) pygame.draw.rect(screen,(250,0,0),(currer[1]*20-20,currer[0]*20-20,20,20),0)
pygame.draw.rect(screen,(250,250,250),(currer[1]*20-20,currer[0]*20-20,20,20),1)
# 得分 # 得分
info=font.render(str(score),True,(0,0,0)) info=font.render(str(score),True,(0,0,0))
screen.blit(info,(370,80)) screen.blit(info,(370,80))
......
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