Commit 34d142b2 by BellCodeEditor

save project

parent 391a1a94
Showing with 12 additions and 4 deletions
...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png') ...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2, 8] center = [2, 8]
current_shape = [(0, -1), (0, 1), (-1, 0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -35,10 +36,17 @@ while True: ...@@ -35,10 +36,17 @@ while True:
# 将背景图画上 # 将背景图画上
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
pygame.draw.rect(screen, (255, 0, 0),
(center[1] * 20-20, center[0] * 20-20, 20, 20), 0) current_pos = []
pygame.draw.rect(screen, (255, 255, 255), for cube in current_shape:
(center[1] * 20-20, center[0] * 20-20, 20, 20), 1) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen, (255, 0, 0),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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