Commit 1e2d80b5 by BellCodeEditor

save project

parent e76f0e9d
Showing with 15 additions and 15 deletions
......@@ -16,25 +16,25 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
#center=[2,8]
center=[2,8]
#curr_shape = [(0,-1),(0,0),(0,1),(0,2)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit( )
#if event.type == locals.KEYDOWN:
#if event.key == locals.K_RIGHT:
#if center[1] < 15:
#center[1]=center[1]+1
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1]=center[1]+1
#elif event.key == locals.K_LEFT:
#if center[1] >1:
#center[1]=center[1]-1
elif event.key == locals.K_LEFT:
if center[1] >1:
center[1]=center[1]-1
#if event.key == locals.K_DOWN:
#if center[0] < 25:
#center[0]=center[0]+1
if event.key == locals.K_DOWN:
if center[0] < 25:
center[0]=center[0]+1
# 将背景图画上去
screen.blit(background,(0,0))
......@@ -45,11 +45,11 @@ while True:
#curr_pos.append(aa)
#for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(140,20,20,20),0),
#(center[1]*20-20,cube[0]*20-20,),0)
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
pygame.draw.rect(screen,(255,255,255),(140,20,20,20),1)
#(center[1]*20-20,center[0]*20-20,20,20),1)
score_text = font.render(str(score),True,(0,0,0))
......
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