Commit 123530d4 by BellCodeEditor

save project

parent 797d652b
Showing with 10 additions and 6 deletions
...@@ -15,13 +15,14 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,13 +15,14 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center[2,8] center=[2,8]
T_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.K_KEYDOWN: if event.type == locals.K_KEYDOWN:
if event.type == locals.K_RIGHT: if event.tey == locals.K_RIGHT:
if center[1]<14: if center[1]<14:
center[1]+=1 center[1]+=1
if event.type == locals.K_LEFT: if event.type == locals.K_LEFT:
...@@ -30,13 +31,16 @@ while True: ...@@ -30,13 +31,16 @@ while True:
if event.type == locals.K_DOWN: if event.type == locals.K_DOWN:
if center[0]<25: if center[0]<25:
center[0]+=1 center[0]+=1
T_pos=[]
for cube in T_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
T_pos.append(pos)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) for cube in T_pos:
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
score_surf=font.render(str(score),True,(0,0,0)) score_surf=font.render(str(score),True,(0,0,0))
......
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