Commit f5d15a46 by BellCodeEditor

save project

parent 9f8fc5ae
Showing with 12 additions and 2 deletions
...@@ -13,11 +13,13 @@ FPS = 30 ...@@ -13,11 +13,13 @@ FPS = 30
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] center=[2,8]
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -43,8 +45,16 @@ while True: ...@@ -43,8 +45,16 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rest(screen,(255,0,0),(120,20,20,20),0) current_pos = []
pygame.draw.rest(screen,(255,255,255),(120,20,20,20),1) for cude in current_shape:
pos = (cude[0] + center[0],cude[1] + [center][1])
current_pos.append(pos)
for cude in current_pos:
pygame.draw.rest(screen,(255,0,0),
(cude[1]*20-20, cude[0]*20-20,20,20),0)
pygame.draw.rest(screen,(255,255,255),
(cude[1]*20-20, cude[0]*20-20,20,20),1)
# 得分 # 得分
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
......
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