Commit f446bf45 by BellCodeEditor

save project

parent d608bc8e
Showing with 27 additions and 26 deletions
...@@ -16,44 +16,45 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,44 +16,45 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] #center=[2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)] #curr_shape = [(0,-1),(0,0),(0,1),(0,2)]
while True while True:
for event in pvgam.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT if event.type == locals.QUIT:
exit( ) exit( )
if event.type == locals.KEYDOWN: #if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1]=center[1]+1
elif event.key == locals.K_LEFT: #if center[1] < 15:
if center[1] >1: #center[1]=center[1]+1
center[1]=center[1]-1
if event.key == locals.K_DOWN: #elif event.key == locals.K_LEFT:
if center[0] < 25: #if center[1] >1:
center[0]=center[0]+1 #center[1]=center[1]-1
#if event.key == locals.K_DOWN:
#if center[0] < 25:
#center[0]=center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
curr_pos = [] #curr_pos = []
for cube in curr_shape: #for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1]) #aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa) #curr_pos.append(aa)
for cube in curr_pos: #for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102), # pygame.draw.rect(screen,(153,0,102),
(center[1]*20-20,cube[0]*20-20,),0) #(center[1]*20-20,cube[0]*20-20,),0)
pygame.draw.rect(screen,(255,255,255), #pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,20,20),1) #center[1]*20-20,center[0]*20-20,20,20),1)
text_surface = font.render(str(score),True,(0,0,0)) score_text = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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