Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson10_diy01
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
f1c1bea5
authored
Jul 24, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
8e3628c0
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
30 additions
and
2 deletions
my_Tetris.py
my_Tetris.py
View file @
f1c1bea5
...
@@ -7,7 +7,14 @@ grid_size = 20 # 格子大小
...
@@ -7,7 +7,14 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
center
=
[
2
,
8
]
# 格子行列
t_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
# T型方块
i_current_shape
=
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
2
,
0
)]
# I型方块
j_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
-
1
,
0
),(
-
2
,
0
)]
# J型方块
l_current_shape
=
[(
0
,
1
),(
0
,
0
),(
-
1
,
0
),(
-
2
,
0
)]
# L型方块
o_current_shape
=
[(
1
,
0
),(
0
,
0
),(
-
1
,
0
),(
1
,
1
)]
# O型方块
s_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
1
,
0
),(
1
,
1
)]
# S型方块
z_current_shape
=
[(
0
,
1
),(
0
,
0
),(
-
1
,
0
),(
-
1
,
-
1
)]
# Z型方块
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
@@ -20,11 +27,32 @@ while True:
...
@@ -20,11 +27,32 @@ while True:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 右移动
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 左移动
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 下移动
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
background
,(
0
,
0
))
t_current_pos
=
[]
# T方块坐标
for
i
in
t_current_shape
:
pos
=
(
i
[
0
]
+
center
[
0
],
i
[
1
]
+
center
[
1
])
# 算出方块的坐标
t_current_pos
.
append
(
pos
)
# 方块坐标加进列表
for
i
in
t_current_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
i
[
1
]
*
20
-
20
,
i
[
0
]
*
20
-
20
,
20
,
20
),
0
)
# 画方块
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
i
[
1
]
*
20
-
20
,
i
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 画白边框
# 得分
# 得分
df
=
font
.
render
(
"0"
,
True
,(
0
,
0
,
0
))
df
=
font
.
render
(
str
(
score
)
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
df
,(
350
,
60
))
screen
.
blit
(
df
,(
350
,
60
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment