Commit ef37f48d by BellCodeEditor

auto save

parent a61c44c2
Showing with 9 additions and 3 deletions
...@@ -8,6 +8,7 @@ grid_num_width = 15 # 横向格子数量 ...@@ -8,6 +8,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center=[2,8] center=[2,8]
curr_shape=[(0,-1),(0,0),(0,-1),(0,-2)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -31,11 +32,16 @@ while True: ...@@ -31,11 +32,16 @@ while True:
if event.key==locals.K_DOWN: if event.key==locals.K_DOWN:
if center[0]<25: if center[0]<25:
center[0]+=1 center[0]+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) cur_pas=[]
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[1]*20-20,20,20),1) for cube in curr_shape:
ge=(cube[0]+center[0],cube[1]+center[1])
cur_pas.append(ge)
for cube in cur_pas:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
......
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