Commit eeb57ed0 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 25 additions and 2 deletions
...@@ -16,15 +16,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1] += 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
current_pos = []
for cube in current_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),
(cube[1] * 20 - 20,cube[0] * 20 - 20,20,20),0)
# 得分 # 得分
??? pygame.draw.rect(screen,(255,255,255),
(cube[1] * 20 - 20,cube[0] * 20 - 20,20,20),1)
text_surface=font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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