Commit ed703383 by BellCodeEditor

save project

parent dd56d548
Showing with 28 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()   # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20  # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15     # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25      # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500)) # 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)  # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True:
    for event in pygame.event.get(): while True:
        if event.type == locals.QUIT: for event in pygame.event.get():
            exit() if event.type == locals.QUIT:
    # 将背景图画上去 exit()
    screen.blit(background,(0,0))
    # 得分 # 将背景图画上去
    score_text=font.render(str(score),True,(0,0,0)) screen.blit(background,(0,0))
# 得分
score_text=font.render(str(score),True,(0,0,0))
    screen.blit(score_text,(350,70))     screen.blit(score_text,(350,70))
    刷新画面 # 刷新画面
    pygame.display.update() pygame.display.update()
    clock.tick(FPS) clock.tick(FPS)
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