Commit ec612ed2 by BellCodeEditor

save project

parent 1d161ee1
Showing with 30 additions and 4 deletions
......@@ -7,7 +7,14 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
center=[2,8] #设置列表
t_current_shape=[(0,-1),(0,0),(0,1),(-1,0)] #T型方块相对位置
i_current_shape=[(-1,0),(0,0),(1,1),(2,0)] #I型方块相对位置
j_current_shape=[(1,0),(0,0),(0,1),(1,-1)] #J型方块相对位置
l_current_shape=[(1,0),(0,0),(0,1),(1,1)] #L型方块相对位置
o_current_shape=[(1,0),(0,0),(0,1),(-1,1)] #O型方块相对位置
s_current_shape=[(0,-1),(0,0),(-1,0),(-1,1)] #S型方块相对位置
z_current_shape=[(0,1),(0,0),(-1,0),(-1,-1)] #Z型方块相对位置
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -20,11 +27,30 @@ while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN: #按方向键控制位置
if event.key == locals.K_RIGHT: #按右向右移动
if center[1]<15:
center[1]+=1
if event.key == locals.K_LEFT: #按左向左移动
if center[1]>1:
center[1]-=1
if event.key == locals.K_DOWN: #按下向下移动
if center[0]<25:
center[0]+=1
# 将背景图画上去
???
screen.blit(background,(0,0))
t_current_pos=[] #绘制T型方块
for i in t_current_shape:
pos=(i[0]+center[0],i[1]+center[1])
t_current_pos.append(pos)
for i in t_current_pos:
pygame.draw.rect(screen,(255,0,0),(i[1]*20-20,i[0]*20-20,20,20),0) #绘制小方块
pygame.draw.rect(screen,(255,255,255),(i[1]*20-20,i[0]*20-20,20,20),1) #绘制小方块边框
# 得分
???
text=font.render("0",True,(0,0,0))
screen.blit(text,(340,60))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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