Commit e56f6322 by BellCodeEditor

auto save

parent c7c7f803
Showing with 15 additions and 1 deletions
...@@ -16,15 +16,29 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,29 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
# 将背景图画上去 # 将背景图画上去
a =font.render("0",True,(0,0,0)) a =font.render("0",True,(0,0,0))
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(a,(370,70)) screen.blit(a,(360,80))
pygame.draw.rect(screen,(225,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(225,225,225),(center[1]*20-20,center[0]*20-20,20,20),1)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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