Commit e46a1268 by BellCodeEditor

save project

parent 2a2f4a72
Showing with 17 additions and 3 deletions
...@@ -15,15 +15,29 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,15 +15,29 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0) current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0],cube[1],center[1])
current_pos.append(pos)
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1) pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1)
# 得分 # 得分
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
......
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