Commit e1b88a56 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 23 additions and 5 deletions
......@@ -6,7 +6,7 @@ score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
FPS = 3
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -15,16 +15,34 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
pos=[(0,-1),(0,0),(-1,0),(0,1)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
if event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
if event.key==locals.K_RIGHT:
if center[1]<15:
center[1]+=1
tx=[]
for xx in pos:
pp=(xx[0]+center[0],xx[1]+center[1])
tx.append(pp)
# 将背景图画上去
???
screen.blit(background,(0,0))
# 得分
???
kk=font.render(str(score),True,(0,0,0))
screen.blit(kk,(350,70))
for pp in tx:
pygame.draw.rect(screen, (255, 0, 0),(pp[1]*20-20, pp[0]*20-20,20, 20),0)
pygame.draw.rect(screen, (255, 255, 255), (pp[1]*20-20, pp[0]*20-20, 20, 20), 1)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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