Commit df2aa200 by BellCodeEditor

save project

parent 1d161ee1
Showing with 33 additions and 2 deletions
...@@ -16,15 +16,45 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,45 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] # 中心点,2行8列
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1]+1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background, (0, 0))
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0],cube[1]+center[1])
current_pos.append(pos)
print(current_pos)
# 将1个格子画出来
for cube in current_pos:
pygame.draw.rect(screen, (255, 0, 0),
(cube[1] * 20-20, cube[0] * 20-20,
20, 20),
0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,
20, 20),
1) # 1不填充
# 得分 # 得分
??? score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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