Commit d9b3a281 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 67 additions and 0 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 得分
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
\ No newline at end of file
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将1个格子画出来
pygame.draw.rect(screen, (255, 0, 0),(140, 20,20, 20),0)
pygame.draw.rect(screen, (255, 255, 255), (140, 20, 20, 20), 1)
# 得分
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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