Commit d2642f47 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 24 additions and 3 deletions
...@@ -16,15 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]=center[1]+1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[0]=center[0]-1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]=center[0]+1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
# 得分 curr_pos=[]
??? for cube in curr_shape:
aa=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append((aa))
for cube in curr_pos:
pygame.draw
pygame.draw.rect(screen,(225,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
score_text = font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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