Commit c9d3eb98 by BellCodeEditor

save project

parent 1d161ee1
Showing with 24 additions and 2 deletions
......@@ -7,6 +7,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
center=[2,8]
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -15,16 +16,37 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
c_sh=[(0,-1),(0,0),(0,1),(-1,0)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
# 将背景图画上去
???
screen.blit(background,(0,0))
c_pos=[]
for cube in c_sh:
pos=(cube[0]+center[0],cube[1]+center[1])
c_pos.append(pos)
for cube in c_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),0)
# 得分
???
info=font.render(str(score),True,(0,0,0))
screen.blit(info,(370,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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