Commit b66f3f2a by BellCodeEditor

save project

parent 57e7df71
Showing with 9 additions and 3 deletions
...@@ -18,6 +18,7 @@ background = pygame.image.load('bg.png') ...@@ -18,6 +18,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] center=[2,8]
current_shape = [(0,-1)(0,0)(0,1)(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -41,11 +42,16 @@ while True: ...@@ -41,11 +42,16 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
current_shape = []
for cude in current_shape:
pos = (cude[0]+center[0],cude[1] + senter[1])
current_shape.append(pos)
for cude in current_shape:
pygame.draw.rect(screen,(255,0,0), pygame.draw.rect(screen,(255,0,0),
(center[1]*20-20,center[0]*20-20,20,20),0) (cude[1]*20-20,cude[0]*20-20,20,20),0)
# 得分
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,20,20),1) (cude[1]*20-20,cude[0]*20-20,20,20),1)
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
......
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