Commit b03a6bb7 by BellCodeEditor

save project

parent d608bc8e
Showing with 6 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -19,9 +18,9 @@ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ ...@@ -19,9 +18,9 @@ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] center=[2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)] curr_shape = [(0,-1),(0,0),(0,1),(0,2)]
while True while True:
for event in pvgam.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT if event.type == locals.QUIT:
exit( ) exit( )
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
...@@ -43,15 +42,12 @@ while True: ...@@ -43,15 +42,12 @@ while True:
for cube in curr_shape: for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1]) aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa) curr_pos.append(aa)
for cube in curr_pos: for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102), pygame.draw.rect(screen,(153,0,102),
(center[1]*20-20,cube[0]*20-20,),0) (cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,20,20),1) (cube[1]*20-20,cube[0]*20-20,20,20),1)
#得分
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
......
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