Commit a729e9d0 by BellCodeEditor

auto save

parent 85a888fd
Showing with 28 additions and 3 deletions
...@@ -16,15 +16,40 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,40 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [1,6]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
#键盘被按下事件发生
if event.type == locals.KEYDOWN:
#按下左键
if event.key == locals.K_LEFT:
#小方块向左走,列改变了,列越来越小,当列等于0就不能移动了,列大于0就可以继续移动
if center[1]>0:
center[1] -= 1
if event.key == locals.K_RIGHT:#共有15列 0 --- 14
#小方块向右走,列改变了,列越来越大,当列等于14就不能移动了,列小于14就可以继续移动
if center[1]<14:
center[1] += 1
if event.key == locals.K_DOWN:#共有25行 0 --- 24
#小方块向下走,行改变了,行越来越大,当行等于24就不能移动了,行小于24就可以继续移动
if center[0]<24:
center[0] += 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
#绘制小方块pygame.draw.rect(窗口,(R,G,B),(x,y,宽度,高度),线宽)
pygame.draw.rect(screen,(255,0,0),(center[1]*20,center[0]*20,20,20),0)#红色
pygame.draw.rect(screen,(255,255,255),(center[1]*20,center[0]*20,20,20),1)#白色边框
# 得分 # 得分
??? #先 生成可渲染文字对象 字体对象.render(文字内容,是否抗锯齿,颜色)
text = font.render(str(score),True,(0,0,0))
#将文字渲染
screen.blit(text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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