Commit 9a17b0af by BellCodeEditor

auto save

parent f1fff072
Showing with 21 additions and 8 deletions
...@@ -16,8 +16,10 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,8 +16,10 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
#方块中心点的起始位置
center=[2,8] center=[2,8]
#四个方块的相对位置
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -37,14 +39,24 @@ while True: ...@@ -37,14 +39,24 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),
(center[1]*20-20,center[0]*20-20,20,20),0) current_pos =[]
# 得分 #计算出每个方块的位置,存到current_pos列表中
pygame.draw.rect(screen,(255,255,255), for cube in current_shape:
(center[1]*20-20,center[0]*20-20,20,20),1) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos:
#涂颜色
pygame.draw.rect(screen,(255,0,0),
(cube[1]*20-20,cube[0]*20-20,20,20),0)
# 画框框
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,20,20),1)
#显示得分
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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