Commit 88a19795 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 28 additions and 5 deletions
...@@ -7,7 +7,7 @@ grid_size = 20 # 格子大小 ...@@ -7,7 +7,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center = [2, 8] #2行8列
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -15,16 +15,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,16 +15,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
curr_shape = [(0, -1), (0, 0), (0, 1), (0, 2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1] + 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background, (0, 0))
#计算出所有小方块的行、列位置。
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0], cube[1] + center[1])
curr_pos.append(aa)
#将第1个格子画出来
for cube in curr_pos:
pygame.draw.rect(screen, (153, 0, 102), (cube[1] * 20 - 20, cube[0] * 20 - 20, 20, 20),0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20 - 20, cube[0] * 20 - 20, 20, 20),5)
# 得分 # 得分
??? score_test = font.render(str(score), True, (0, 0, 0))
screen.blit(score_test, (350, 70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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