Commit 718e9a6b by BellCodeEditor

auto save

parent 1d161ee1
Showing with 147 additions and 29 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font2 = pygame.font.Font('STKAITI.TTF',25)
T = [[(0,-1),(0,0),(0,1),(-1,0)],
[(-1,0),(0,0),(1,0),(0,1)],
[(0,-1),(0,0),(0,1),(1,0)],
[(-1,0),(0,0),(0,-1),(1,0)]]
O = [[(0,0),(0,1),(1,0),(1,1)]]
I = [[(0,-1),(0,0),(0,1),(0,2)],
[(-1,0),(0,0),(1,0),(2,0)]]
Z = [[(0,-1),(0,0),(1,0),(1,1)],
[(-1,0),(0,0),(0,-1),(1,-1)]]
S = [[(-1,0),(0,0),(0,1),(1,1)],
[(1,-1),(1,0),(0,0),(0,1)]]
J = [[(-1,0),(0,0),(1,0),(1,-1)],
[(0,-1),(0,0),(0,1),(-1,-1)],
[(-1,0),(0,0),(1,0),(-1,1)],
[(0,-1),(0,0),(0,1),(1,1)]]
L = [[(-1,0),(0,0),(1,0),(1,1)],
[(0,-1),(0,0),(0,1),(1,-1)],
[(-1,0),(0,0),(1,0),(-1,-1)],
[(0,-1),(0,0),(0,1),(-1,1)]]
shape_list=[T,O,I,Z,S,L,J]
cube_colors = [(204,153,153),(102,102,153),(153,0,102),(255,204,0),(204,0,51),
(255,0,51),(0,102,153),(153,0,51),(204,255,102),(255,153,0)]
states = False
gameover = False
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>25 or cube[1]>15:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
count = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_RIGHT:
center[1]+=1
if check(center)==False:
center[1]-=1
if event.key == locals.K_LEFT:
center[1]-=1
if check(center)==False:
center[1]+=1
# if event.key == locals.K_DOWN:
# center[0]+=1
# if check(center)==False:
# center[0]-=1
if event.key == locals.K_UP:
old_index = index
index+=1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center)==False:
index = old_index
current_shape = shape[old_index]
if gameover == False:
if states == False:
states = True
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
# 将背景图画上去
count += 6
if count == 30:
center[0]+=1
if check(center)==False:
center[0]-=1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
count = 0
screen.blit(background,(0,0))
# 得分
current_pos = []
for cube in current_shape:
pos = (cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen,color,(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(15):
if num_list[i][j]==0:
is_full = False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=10
num_list = new_list
if num_list[1][7]!=0:
gameover=True
text = font.render(str(score),True,(100,100,100))
screen.blit(text,(330,80))
else:
info = font2.render('游戏失败,按任意键重新开始',True,(0,0,0))
screen.blit(info,(20,250))
score = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
import pygame import time
from pygame import locals
pygame.init() # 初始化 result = time.time()
score = 0 print(result)
grid_size = 20 # 格子大小 \ No newline at end of file
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 将背景图画上去
???
# 得分
???
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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