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Commit
718e9a6b
authored
Jul 10, 2021
by
BellCodeEditor
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147 additions
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29 deletions
all.py
my_Tetris.py
all.py
0 → 100644
View file @
718e9a6b
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font2
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
25
)
T
=
[[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
0
,
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
1
,
0
)],
[(
-
1
,
0
),(
0
,
0
),(
0
,
-
1
),(
1
,
0
)]]
O
=
[[(
0
,
0
),(
0
,
1
),(
1
,
0
),(
1
,
1
)]]
I
=
[[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
0
,
2
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
2
,
0
)]]
Z
=
[[(
0
,
-
1
),(
0
,
0
),(
1
,
0
),(
1
,
1
)],
[(
-
1
,
0
),(
0
,
0
),(
0
,
-
1
),(
1
,
-
1
)]]
S
=
[[(
-
1
,
0
),(
0
,
0
),(
0
,
1
),(
1
,
1
)],
[(
1
,
-
1
),(
1
,
0
),(
0
,
0
),(
0
,
1
)]]
J
=
[[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
1
,
-
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
-
1
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
-
1
,
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
1
,
1
)]]
L
=
[[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
1
,
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
1
,
-
1
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
-
1
,
-
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
1
)]]
shape_list
=
[
T
,
O
,
I
,
Z
,
S
,
L
,
J
]
cube_colors
=
[(
204
,
153
,
153
),(
102
,
102
,
153
),(
153
,
0
,
102
),(
255
,
204
,
0
),(
204
,
0
,
51
),
(
255
,
0
,
51
),(
0
,
102
,
153
),(
153
,
0
,
51
),(
204
,
255
,
102
),(
255
,
153
,
0
)]
states
=
False
gameover
=
False
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
25
or
cube
[
1
]
>
15
:
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
count
=
0
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
gameover
==
True
:
gameover
=
False
if
event
.
key
==
locals
.
K_RIGHT
:
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
center
[
1
]
-=
1
if
event
.
key
==
locals
.
K_LEFT
:
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
# if event.key == locals.K_DOWN:
# center[0]+=1
# if check(center)==False:
# center[0]-=1
if
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
old_index
]
if
gameover
==
False
:
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
# 将背景图画上去
count
+=
6
if
count
==
30
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
count
=
0
screen
.
blit
(
background
,(
0
,
0
))
# 得分
current_pos
=
[]
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
15
):
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
else
:
score
+=
10
num_list
=
new_list
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
text
=
font
.
render
(
str
(
score
),
True
,(
100
,
100
,
100
))
screen
.
blit
(
text
,(
330
,
80
))
else
:
info
=
font2
.
render
(
'游戏失败,按任意键重新开始'
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
info
,(
20
,
250
))
score
=
0
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
my_Tetris.py
View file @
718e9a6b
import
pygame
import
time
from
pygame
import
locals
pygame
.
init
()
# 初始化
result
=
time
.
time
()
score
=
0
print
(
result
)
grid_size
=
20
# 格子大小
\ No newline at end of file
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 将背景图画上去
???
# 得分
???
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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