Commit 69126412 by BellCodeEditor

save project

parent a9318f99
Showing with 10 additions and 5 deletions
......@@ -17,7 +17,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8]
center = [2,8]
curr_shape = [(0,-1),(0,0),(0,1),(1,0)]
while True:
for event in pygame.event.get():
......@@ -26,7 +27,7 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1]+1
center[1] = center[1] + 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
......@@ -36,9 +37,13 @@ while True:
# 将背景图画上去
screen.blit(background,(0,0))
#将1个格子画出来
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),(cube[1] * 20 - 20,cube[0] * 20 - 20,grid_size,grid_size),0)
pygame.draw.rect(screen,(255,255,255),(cube[1] * 20 - 20,cube[0] * 20 - 20,grid_size,grid_size),1)
# 得分
text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70))
......
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