Commit 5fd3db08 by BellCodeEditor

save project

parent 73b1eaac
Showing with 20 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30# 创建窗口
# 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)# 载入素材
# 载入素材
bg = pygame.image.load('bg.png') bg = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
# 将背景图画上去 if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] += 1
if event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
if event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1# 将背景图画上去
screen.blit(bg,(0,0)) screen.blit(bg,(0,0))
# 得分 pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
screen.blit(score,(350,60)) pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)# 得分
# 刷新画面 scoret = font.render(str(score),True,(0,0,0))
screen.blit(scoret,(350,60))# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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