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Commit
5b07adae
authored
Mar 02, 2021
by
BellCodeEditor
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68 additions
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llllllllllllllllllllllllllllllllllll.py
my_Tetris.py
llllllllllllllllllllllllllllllllllll.py
0 → 100644
View file @
5b07adae
import
random
# 英雄角色类
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击
infor1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
infor2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
infor3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量。"
infor
=
infor1
+
infor2
+
infor3
print
(
infor
)
else
:
infor3
=
enemy
.
name
+
"阵亡,游戏结束。"
infor
=
infor1
+
infor2
+
infor3
print
(
infor
)
exit
()
def
cure
(
self
)
:
self
.
hp
+=
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
class
Player
(
Hero
):
def
__init__
(
self
,
name
,
hero_type
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
+
hero_type
)
print
(
"当前等级,血量,攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
blood
=
random
.
randint
(
30
,
50
)
self
.
hp
+=
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
max_hp
=
self
.
hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"亚瑟"
)
print
(
'-'
*
40
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
40
)
choice
=
input
(
"请选择技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请输入1或2"
)
continue
num
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
my_Tetris.py
View file @
5b07adae
...
@@ -22,7 +22,7 @@ while True:
...
@@ -22,7 +22,7 @@ while True:
exit
()
exit
()
# 将背景图画上去
# 将背景图画上去
???
# 得分
# 得分
???
???
# 刷新画面
# 刷新画面
...
...
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