Commit 5b07adae by BellCodeEditor

auto save

parent 0352348f
import random# 英雄角色类
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 250
self.attack = 40
self.name =name
self.max_hp=self.hp
def combat(self,enemy):
# 攻击
infor1=self.name+"对"+enemy.name+"发起进攻,"
infor2="造成"+str(self.attack)+"点伤害,"
enemy.hp-=self.attack
if enemy.hp>0:
infor3=enemy.name+"还剩下"+str(enemy.hp)+"血量。"
infor=infor1+infor2+infor3
print(infor)
else:
infor3=enemy.name+"阵亡,游戏结束。"
infor=infor1+infor2+infor3
print(infor)
exit()
def cure(self) :
self.hp+=60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",60,",目前的血量为:",self.hp)
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=200
self.attack=50
self.max_hp=self.hp
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:"+hero_type)
print("当前等级,血量,攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp+=blood
if self.hp>self.max_hp:
self.max_hp=self.hp
print(self.name+"使用了治疗,血量增加:",blood,",目前的血量为:",self.hp)
houyi=Player("后羿","射手")
yase=Hero("亚瑟")
print('-'*40)
print(' 战斗开始')
while True:
print('-'*40)
choice=input("请选择技能(1攻击/2治疗):")
if choice=="q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请输入1或2")
continue
num=random.randint(1,3)
if num==1:
yase.cure()
else:
yase.combat(houyi)
...@@ -22,7 +22,7 @@ while True: ...@@ -22,7 +22,7 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
???
# 得分 # 得分
??? ???
# 刷新画面 # 刷新画面
......
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